Hyperpolygon Moduli Spaces

Navigate the four-dimensional moduli space of hyperpolygons

Let \(Q\) be the four-sided star quiver with dimension vector \((2,1,1,1,1)\). A representation of \(Q\) consists of a \(2\times 4\) matrix \(x\) with columns \(x_1,\dots,x_4\), and a \(4\times 2\) matrix \(y\) with rows \(y_1,\dots,y_4\). The hyperpolygon space \(\mathcal X(\vec\beta)\) is the 4D moduli space of solutions to the moment map equations

\[\mu_{\mathrm{SL}(2,\mathbb C)}(x,y)=\sum_{i=1}^{4}x_iy_i=0,\] \[\mu_{\mathrm{GL}(1,\mathbb C),i}(x,y)=y_ix_i=0,\] \[\mu_{\mathrm{SU}(2)}(x,y)=\sum_{i=1}^{4}(x_ix_i^\dagger)_0-(y_i^\dagger y_i)_0=0,\] \[\mu_{\mathrm{U}(1),i}(x,y)=\frac12\left(|x_i|^2-|y_i|^2\right)=\beta_i.\]

up to the action of the symmetry group \(G = \mathrm{SU}(2)\times\mathrm{U}(1)^4\). By defining the vectors \(v_i=(x_ix_i^\dagger)_0\) and \(w_i=(y_i^\dagger y_i)_0\) in \(\mathfrak{su}(2)\cong\mathbb R^3\), we can interpret solutions as telescoping polygons up to \(\mathrm{SO}(3)\) rotations.

This simulation solves the moment map equations live in the browser as you vary the sliders. The right view shows your position within the 4D moduli space, and the left view displays the corresponding hyperpolygon. Click the tutorial button for a guide.